Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PmEB: a mobile phone application for monitoring caloric balance
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Promoting a healthy lifestyle through a virtual specialist solution
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
A Systematic Framework for Designing and Evaluating Persuasive Systems
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Journal of Biomedical Informatics
Persuasive Virtual Communities to Promote a Healthy Lifestyle among Patients with Chronic Diseases
Groupware: Design, Implementation, and Use
InAir: sharing indoor air quality measurements and visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using formal specification techniques for advanced counseling systems in health care
USAB'07 Proceedings of the 3rd Human-computer interaction and usability engineering of the Austrian computer society conference on HCI and usability for medicine and health care
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Electronic Multi-User Randomized Circuit Training For Workout Motivation
International Journal of Advanced Pervasive and Ubiquitous Computing
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The spread of ubiquitous technologies into the health domain provide an opportunity to investigate interactive communications that can persuade users to adopt certain beneficial behaviors.. We are interested in understanding how networked devices can support and leverage social influence. The aim of this research is to explore the potential of online group interaction for promoting healthy behavior patterns and to investigate how the participation in the online group activity can influence an individual.s off-line health-related behavior. As first part of this research, we devised an Instant Messaging (IM) system which shares context information relating to health and covering things such as physical activity and smoking behavior.