CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Silicon sycophants: the effects of computers that flatter
International Journal of Human-Computer Studies
Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Requirements Engineering: A Good Practice Guide
Requirements Engineering: A Good Practice Guide
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PmEB: a mobile phone application for monitoring caloric balance
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Promoting a healthy lifestyle through a virtual specialist solution
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Mastering the Requirements Process (2nd Edition)
Mastering the Requirements Process (2nd Edition)
UP health: ubiquitously persuasive health promotion with an instant messaging system
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Towards Deeper Understanding of Persuasion in Software and Information Systems
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
A Framework to Develop Persuasive Smart Environments
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
Heuristic evaluation of persuasive health technologies
Proceedings of the 1st ACM International Health Informatics Symposium
Requirements for measuring the success of persuasive technology applications
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
MIAA 2011: multimodal interaction for the intelligent environment car
Proceedings of the 16th international conference on Intelligent user interfaces
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Behavior change support systems: a research model and agenda
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Persuasive features in six weight loss websites: a qualitative evaluation
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Pitfalls in persuasion: how do users experience persuasive techniques in a web service?
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Generating directions for persuasive technology design with the inspiration card workshop
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
A research framework for playful persuasion based on psychological needs and bodily interaction
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
Motivational technologies: a theoretical framework for designing preventive health applications
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Analyzing the persuasion context of the persuasive systems design model with the 3D-RAB model
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Plotting to persuade: exploring the theoretical cross field between persuasion and learning
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Proceedings of the 6th International Conference on Persuasive Technology: Persuasive Technology and Design: Enhancing Sustainability and Health
Three approaches to ethical considerations in the design of behavior change support systems
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Modeling gender differences in healthy eating determinants for persuasive intervention design
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Sustainability in the workplace: nine intervention techniques for behavior change
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
A foundation for the study of behavior change support systems
Personal and Ubiquitous Computing
Developing culturally relevant design guidelines for encouraging healthy eating behavior
International Journal of Human-Computer Studies
Pervasive and Mobile Computing
Persuasion, Learning and Context Adaptation
International Journal of Conceptual Structures and Smart Applications
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A growing number of information technology systems and services are being developed to change users' attitudes or behavior or both. Despite the fact that attitudinal theories from social psychology have been quite extensively applied to the study of user intentions and behavior, these theories have basically provided checklists or rules of thumb rather than systematic design methods or methodologies to develop software solutions. This article is conceptual-theoretical by its nature. It discusses the process of designing and evaluating persuasive systems and describes what kind of content and software functionality may be found at the final product. Seven underlying postulates behind persuasive systems, ways to analyze the user and the use context, and persuasive design strategies and guidelines are highlighted. Based on the works of Fogg, the article also lists techniques for persuasive system content and functionality, describing example software requirements and implementations. Some new techniques are suggested. Moreover, a new categorization of these techniques is proposed, composing of the primary task, dialogue, system credibility, and social support categories.