Affective computing
Communications of the ACM
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Enabling Calorie-Aware Cooking in a Smart Kitchen
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
perFrames: Persuasive Picture Frames for Proper Posture
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Persuasion for Stronger Passwords: Motivation and Pilot Study
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
A Systematic Framework for Designing and Evaluating Persuasive Systems
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the 4th International Conference on Persuasive Technology
Using negative and positive social feedback from a robotic agent to save energy
Proceedings of the 4th International Conference on Persuasive Technology
Persuasive system design: state of the art and future directions
Proceedings of the 4th International Conference on Persuasive Technology
Promoting physical activity through internet: a persuasive technology view
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Social comparisons to motivate contributions to an online community
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Toward a systematic understanding of suggestion tactics in persuasive technologies
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Requirements for measuring the success of persuasive technology applications
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
A research framework for playful persuasion based on psychological needs and bodily interaction
HBU'11 Proceedings of the Second international conference on Human Behavior Unterstanding
The voluntariness of persuasive technology
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Exploring perceived persuasiveness of a behavior change support system: a structural model
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Software architecture design for health BCSS: case onnikka
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Three approaches to ethical considerations in the design of behavior change support systems
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Feedback presentation for mobile personalised digital physical activity coaching platforms
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
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This article introduces the concept of a behavior change support system and suggests it as a key construct for research on persuasive systems design, technologies, and applications. Key concepts for behavior change support systems are defined and a research agenda for them is outlined. The article suggests that a change in complying, a behavior change, and an attitude change (C-, B- or A-Change) constitute the archetypes of a behavioral change. Change in itself is either of a forming, altering or reinforcing outcome (F-, A- or R-Outcome). This research model will become helpful in researching and designing persuasive technology.