Information Systems: Foundation of E-Business
Information Systems: Foundation of E-Business
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Leonardo's Laptop: Human Needs and the New Computing Technologies
Leonardo's Laptop: Human Needs and the New Computing Technologies
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
The pet plant: developing an inanimate emotionally interactive tool for the elderly
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Surveillance, persuasion, and panopticon
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Toward a systematic understanding of suggestion tactics in persuasive technologies
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Our place or mine? exploration into collectivism-focused persuasive technology design
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Persuasive design: fringes and foundations
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Mobile-izing health workers in rural India
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction strategies for an affective conversational agent
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Requirements for measuring the success of persuasive technology applications
Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research
Side effects and "gateway" tools: advocating a broader look at evaluating persuasive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ubiquitous Monitoring and User Perceptions as a Persuasive Strategy
WI-IAT '11 Proceedings of the 2011 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Volume 03
Interaction strategies for an affective conversational agent
Presence: Teleoperators and Virtual Environments
Behavior change support systems: a research model and agenda
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Persuasive dialogue based on a narrative theory: an ECA implementation
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
System Personality and Persuasion in Human-Computer Dialogue
ACM Transactions on Interactive Intelligent Systems (TiiS)
Early experiences with participation in persuasive technology design
Proceedings of the 12th Participatory Design Conference: Research Papers - Volume 1
Towards persuasive technology for software development environments: an empirical study
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Research and reality: using mobile messages to promote maternal health in rural India
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development
Evaluation of a social web-based telehealth system
Proceedings of the 24th Australian Computer-Human Interaction Conference
Applaud having fun: a mobile game to cheer your favourite sports team
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Contextualise! personalise! persuade!: a mobile HCI framework for behaviour change support systems
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Persuading people in a remote destination to sing by beaming there
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
An online social-networking enabled telehealth system for seniors: a case study
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
A foundation for the study of behavior change support systems
Personal and Ubiquitous Computing
U-FADE: A Unified Approach To Persuasive Systems Development
International Journal of Conceptual Structures and Smart Applications
A Review of Four Persuasive Design Models
International Journal of Conceptual Structures and Smart Applications
Content, Context & Connectivity Persuasive Interplay
International Journal of Conceptual Structures and Smart Applications
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This paper provides an overview of the current state of the art in persuasive systems design. All peer-reviewed full papers published at the first three International Conferences on Persuasive Technology were analyzed employing a literature review framework. Results from this analysis are discussed and directions for future research are suggested. Most research papers so far have been experimental. Five out of six of these papers (84.4%) have addressed behavioral change rather than an attitude change. Tailoring, tunneling, reduction and social comparison have been the most studied methods for persuasion. Quite, surprisingly ethical considerations have remained largely unaddressed in these papers. In general, many of the research papers seem to describe the investigated persuasive systems in a relatively vague manner leaving room for some improvement.