Understanding computers and cognition
Understanding computers and cognition
Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Design with Intent: Persuasive Technology in a Wider Context
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Influencing interaction: development of the design with intent method
Proceedings of the 4th International Conference on Persuasive Technology
Persuasive system design: state of the art and future directions
Proceedings of the 4th International Conference on Persuasive Technology
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
A transformational product to improve self-control strength: the chocolate machine
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Undesigning technology: considering the negation of design by design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Choice architecture and design with intent
NDM'09 Proceedings of the 9th Bi-annual international conference on Naturalistic Decision Making
Proceedings of the Designing Interactive Systems Conference
A Review of Four Persuasive Design Models
International Journal of Conceptual Structures and Smart Applications
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To understand what it means to design 'persuasive technology', one probably needs to understand it in relation to design in general. Using examples from a variety of areas of design discourse, the first part of the paper presents the idea that design is inherently persuasive. Following a discussion of what this might imply to the identification of 'persuasive design' as an emerging research area, the idea of objects as persuasive arguments in material form is presented. Suggesting that this notion could be used as basis for working with persuasion in design, the paper finally presents a practical example of how this might work in a design research project.