Affective computing
Computer-mediated communication and persuasion: Peripheral vs. central route to opinion shift
Computers in Human Behavior
Review: The role of emotion in computer-mediated communication: A review
Computers in Human Behavior
Exploring the potential effects of emoticons
Information and Management
The Persuasive Power of Human-Machine Dialogue
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Exploring the Persuasiveness of "Just-in-time" Motivational Messages for Obesity Management
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A persuasive interactive mannequin for shop windows
Proceedings of the 4th International Conference on Persuasive Technology
Designing empathic computers: the effect of multimodal empathic feedback using animated agent
Proceedings of the 4th International Conference on Persuasive Technology
Communication-based influence components model
Proceedings of the 4th International Conference on Persuasive Technology
Persuasive system design: state of the art and future directions
Proceedings of the 4th International Conference on Persuasive Technology
Creating persuasive technologies: an eight-step design process
Proceedings of the 4th International Conference on Persuasive Technology
Promoting physical activity through internet: a persuasive technology view
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Distributed user experience in persuasive technology environments
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
A foundation for the study of behavior change support systems
Personal and Ubiquitous Computing
Hi-index | 0.00 |
With rapid advances in information and communication technology, computer-mediated communication (CMC) technologies are utilizing multiple IT platforms such as email, websites, cell-phones/PDAs, social networking sites, and gaming environments. However, no studies have compared the effectiveness of a persuasive system using such alternative channels and various persuasive techniques. Moreover, how affective computing impacts the effectiveness of persuasive systems is not clear. This study proposes (1) persuasive technology channels in combination with persuasive strategies will have different persuasive effectiveness; (2) Adding positive emotion to a message that leads to a better overall user experience could increase persuasive effectiveness. The affective computing or emotion information was added to the experiment using emoticons. The initial results of a pilot study show that computer-mediated communication channels along with various persuasive strategies can affect the persuasive effectiveness to varying degrees. These results also shows that adding a positive emoticon to a message leads to a better user experience which increases the overall persuasive effectiveness of a system.