Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
A Theory of Fun for Game Design
A Theory of Fun for Game Design
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Persuasive system design: state of the art and future directions
Proceedings of the 4th International Conference on Persuasive Technology
A Casual Revolution: Reinventing Video Games and Their Players
A Casual Revolution: Reinventing Video Games and Their Players
Bringing the sport stadium atmosphere to remote fans
Proceedings of the 21st ACM international conference on Multimedia
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This paper describes the design, implementation and evaluation of a multiplayer mobile game that enhances the remote fans experience during a live sports event broadcast. This prototype, called WeApplaud, encourages users to participate in the applause happening in the stadium, increasing their levels of fun and immersion in the live event. To achieve these goals, we explored the use of persuasive technology, together with the second screen concept, in order to create a motivating and innovative experience for the users. To test the WeApplaud concept, guide the system's design and evaluate users reactions, we conducted preliminary user tests. Results helped to validate our approach, but also identified some important refinements to be considered in future developments.