Affective computing
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Visual attention to television programs with a second-screen application
Proceedings of the Symposium on Eye Tracking Research and Applications
Applaud having fun: a mobile game to cheer your favourite sports team
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Awareness support for remote music performance
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Enhancing remote live sports experiences through an eyes-free interaction
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
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While watching live sports broadcasts we do not feel so emotionally connected with the performers and the in-venue fans as if we were watching it live, where the event takes place. Moreover, both remote and in-venue fans do not share a social connection, resulting in defragmented social experiences. This work intends to establish a new paradigm that explores the use of mobile devices to enhance remote fans? interaction with a live event. This new paradigm will provide them with an emotional and social experience by bringing the stadium atmosphere, its immersion, and emotional levels, to remote supporters. As a result, remote fans will be more engaged in the broadcasted sports, and both, remote and in-venue, fans will all feel part of the same community.