Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Experimental analysis of touch-screen gesture designs in mobile environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User learning and performance with bezel menus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bringing the sport stadium atmosphere to remote fans
Proceedings of the 21st ACM international conference on Multimedia
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When using mobile screen apps on touch-based mobile devices to interact with live sports TV broadcasts, people need to keep an eye on those devices, since they do not provide tactile feedback. If the app on the mobile screen requires user interaction when something exciting is about to happen on the TV screen, the user needs to shift attention from the TV to the mobile screen, spoiling the whole experience. This paper presents WeBet, a mobile game that prompts users to bet if a goal is about to happen during a football match, without requiring their visual attention. WeBet aims to study if this concept conveys an exciting user experience by allowing a natural interaction with the mobile screen without looking at it. Results from a preliminary user test helped to validate our approach and identified important refinements for future work.