Spss Explained
A qualitative cross-national study of cultural influences on mobile data service design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persuasive interaction for collectivist cultures
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
Factoring culture into the design of a persuasive game
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
A Systematic Framework for Designing and Evaluating Persuasive Systems
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
The Influence of Gender and Involvement Level on the Perceived Credibility of Web Sites
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
EatWell: sharing nutrition-related memories in a low-income community
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Design of mobile wellness applications: identifying cross-cultural factors
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gender-inclusive quest design in massively multiplayer online role-playing games
Proceedings of the 4th International Conference on Foundations of Digital Games
Game design strategies for collectivist persuasion
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
The Differences of Aviation Human Factors between Individualism and Collectivism Culture
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Postcolonial computing: a lens on design and development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing persuasion: health technology for low-income African American communities
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Let's play!: mobile health games for adults
Proceedings of the 12th ACM international conference on Ubiquitous computing
An Exploratory Examination of Antecedents to Software Piracy: A Cross-Cultural Comparison
HICSS '12 Proceedings of the 2012 45th Hawaii International Conference on System Sciences
A study on user perception of personality-based recommender systems
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
Individual differences in persuadability in the health promotion domain
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Cultural determinants of media choice for deception
Computers in Human Behavior
Exploring perceived persuasiveness of a behavior change support system: a structural model
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
Tailoring persuasive health games to gamer type
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Modeling gender differences in healthy eating determinants for persuasive intervention design
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
LunchTime: a slow-casual game for long-term dietary behavior change
Personal and Ubiquitous Computing
International Journal of Human-Computer Studies
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Unhealthy eating behavior is a major contributing factor to the onset of several diseases and health conditions (e.g., obesity, type 2 diabetes). It is therefore not surprising that health interventions aimed at modifying dietary behavior have been identified as the cornerstone treatment for many health conditions. Interventions that use persuasive technology can be effective for motivating healthy eating behavior, and recent years have witnessed an increasing number of persuasive technologies with the purpose of promoting healthy eating behavior or attitude by manipulating various determinants of healthy behavior. However, these applications generally take a one-size-fits-all approach that is biased toward individualistic cultures. To resolve this problem, we propose culturally relevant design approaches for tailoring persuasive technology interventions to collectivists and individualistic cultures. Our guidelines are based on a large-scale survey of 554 participants' (collectivist=306 and individualist=247) eating behavior and associated determinants - identified by Health Belief Model - to understand how healthy eating behavior relates to various cultural groups and sub-groups. We developed two models of healthy eating behavior for the collectivist and individualistic cultural groups identified by Hofstede, and an additional eight models to investigate the moderating effect of gender and age on healthy eating behavior. We then explored the similarities and differences between the models and developed persuasive profiles of motivators of healthy eating behavior for each group. Additionally, we proposed two approaches for designing culturally relevant persuasive applications based on our results. The first is a one-size-fits-all approach that will motivate the majority of the population, while not demotivating any user. The second is a personalized approach that will best motivate a particular cultural group. Finally, to make our approaches actionable in persuasive intervention design, we map the theoretical determinants of healthy eating behavior as identified by Health Belief Model to common persuasive system design strategies.