Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Encouraging participation in virtual communities
Communications of the ACM - Spam and the ongoing battle for the inbox
UP health: ubiquitously persuasive health promotion with an instant messaging system
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A new research challenge: persuasive technology to motivate healthy aging
IEEE Transactions on Information Technology in Biomedicine
Pervasive Computing for Hospital, Chronic, and Preventive Care
Foundations and Trends in Human-Computer Interaction
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The World Health Organization has declared obesity a world-wide epidemic. People with obesity have a higher risk to attain chronic diseases, high risk of premature death and a reduced quality of life. Recent studies have shown that persuasive technologies and virtual communities can promote healthy lifestyles. In this article, we describe the development of a Persuasive Ecosystem aimed at promoting a healthy lifestyle in patients with a chronic disease that participate in a support group. The study was inspired in the results of a case study conducted in a hospital responsible for running this group. The results of a preliminary evaluation show an increased engagement of the patients with the program due to the use of the system.