Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for transformations in collaboration: a study of the deployment of homecare technology
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Seeing fit: visualizing physical activity in context
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Grow and know: understanding record-keeping needs for tracking the development of young children
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing home availability services
Personal and Ubiquitous Computing
perFrames: Persuasive Picture Frames for Proper Posture
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
Context-aware systems: A literature review and classification
Expert Systems with Applications: An International Journal
Persuasive Virtual Communities to Promote a Healthy Lifestyle among Patients with Chronic Diseases
Groupware: Design, Implementation, and Use
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the 4th International Conference on Persuasive Technology
Review: The use of pervasive sensing for behaviour profiling - a survey
Pervasive and Mobile Computing
Design of interactive technology for ageing-in-place
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
CDVE'07 Proceedings of the 4th international conference on Cooperative design, visualization, and engineering
Distributed user experience in persuasive technology environments
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
MoviPill: improving medication compliance for elders using a mobile persuasive social game
Proceedings of the 12th ACM international conference on Ubiquitous computing
IEEE Transactions on Information Technology in Biomedicine - Special section on affective and pervasive computing for healthcare
User-centred multimodal reminders for assistive living
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology design for pediatric asthma management
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Persuasive technology for human well-being: setting the scene
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Using SMS to provide continuous assessment and improve health outcomes for children with asthma
Proceedings of the 2nd ACM SIGHIT International Health Informatics Symposium
Prescriptive persuasion and open-ended social awareness: expanding the design space of mobile health
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Embedded assessment: overcoming barriers to early detection with pervasive computing
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Jog falls: a pervasive healthcare platform for diabetes management
Pervasive'10 Proceedings of the 8th international conference on Pervasive Computing
Ambient Intelligence in Everyday Life
Healthcare IVRS for non-tech-savvy users
USAB'11 Proceedings of the 7th conference on Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society: information Quality in e-Health
Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare
International Journal of Human-Computer Studies
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Healthcare systems in developed countries are experiencing severe financial stress as age demographics shift upward, leading to a larger percentage of older adults needing care. One way to potentially reduce or slow spiraling medical costs is to use technology, not only to cure sickness, but also to promote wellness throughout all stages of life, thereby avoiding or deferring expensive medical treatments. Ubiquitous computing and context-aware algorithms offer a new healthcare opportunity and a new set of research challenges: exploiting emerging consumer electronic devices to motivate healthy behavior as people age by presenting "just-in-time" information at points of decision and behavior