Designing a digital library for young children
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DJogger: a mobile dynamic music device
CHI '06 Extended Abstracts on Human Factors in Computing Systems
AVIVA: a health and fitness monitor for young women
CHI '06 Extended Abstracts on Human Factors in Computing Systems
A responsive and persuasive audio device to stimulate exercise and fitness in children
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Jogging over a distance: supporting a "jogging together" experience although being apart
CHI '07 Extended Abstracts on Human Factors in Computing Systems
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Fabric PCBs, electronic sequins, and socket buttons: techniques for e-textile craft
Personal and Ubiquitous Computing
LifeBelt: Silent Directional Guidance for Crowd Evacuation
ISWC '09 Proceedings of the 2009 International Symposium on Wearable Computers
Technological approaches to promoting physical activity
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Activmon: encouraging physical activity through ambient social awareness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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In this paper, we introduce a gedanken experiment for increasing health awareness in children through wearable computing. The proposed system, Health Sense, seeks to create a sixth health sense through wearable computing components that unobtrusively sense and ambiently present wellness information in intuitive and holistic ways to children. The novelty of this experiment lies in providing an ecosystem of plug-and-play wearable components that is geared towards health education and child empowerment through a "you build it" approach. Health Sense is informed by findings from prior research in wearable systems and a literature analysis of health behavior and children's education theories. We illustrate the Health Sense design by discussing some preliminary prototypes we developed.