TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Understanding persuasive software functionality in practice: a field trial of polar FT60
Proceedings of the 4th International Conference on Persuasive Technology
The use of a digital dance mat for training kindergarten children in a magnitude comparison task
ICLS '10 Proceedings of the 9th International Conference of the Learning Sciences - Volume 1
Health sense: a gedanken experiment on persuasive wearable technology for health awareness
Proceedings of the 1st ACM International Health Informatics Symposium
The role of music in the design process with children
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
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Designing to stimulate health and fitness in children proposes particular challenges because children lack direct control over their environment. Additionally, children respond more to activities emphasizing recreation over education. This paper details the design and development process for children, highlighting design choices with research from industry, parents and children. The end product is a responsive and persuasive audio player that controls and varies music tempo based on measured activity level. This device makes use of music's natural ability to fuel activity, and it gives children a way to directly control some portion of their environment. Additionally, it delivers increased exercise under the disguise of fun and recreation. This paper contributes to the HCI design process for children by showing how to develop persuasive technologies to implicitly succeed a specific goal without explicitly addressing an existing problem.