Techniques for low cost spatial audio
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chick clique: persuasive technology to motivate teenage girls to exercise
CHI '06 Extended Abstracts on Human Factors in Computing Systems
MPTrain: a mobile, music and physiology-based personal trainer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing online personal connections through the synchronized sharing of online video
CHI '08 Extended Abstracts on Human Factors in Computing Systems
TripleBeat: enhancing exercise performance with persuasion
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
EatWell: sharing nutrition-related memories in a low-income community
Proceedings of the 2008 ACM conference on Computer supported cooperative work
'STEPS': walking on the music, moving with light breathing
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Jogging over a distance: the influence of design in parallel exertion games
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Virtual hooping: teaching a phone about hula-hooping for fitness, fun and rehabilitation
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Health sense: a gedanken experiment on persuasive wearable technology for health awareness
Proceedings of the 1st ACM International Health Informatics Symposium
Balancing exertion experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Jogging is a healthy activity and many people enjoy jogging with others for social and motivational reasons. However, jogging partners might not always live in the same location, and it may be difficult to find a local jogger who runs at the same pace, we found through a survey "Jogging over a Distance" allows geographically distant joggers to socialize and motivate one another by using spatialized audio to convey presence and pace cues, similar to the experience of running side by side. We hope our approach encourages active and prospective joggers to jog longer and more often, while simultaneously supporting friendships.