Elements of computer music
Multidimensional audio window management
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. part 2
Localization in virtual acoustic displays
Presence: Teleoperators and Virtual Environments - Premier issue
The future of speech and audio in the interface: a CHI '94 workshop
ACM SIGCHI Bulletin
ENO: synthesizing structured sound spaces
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Access to graphical interfaces for blind users
interactions
A flexible 3d sound system for interactive applications
CHI '02 Extended Abstracts on Human Factors in Computing Systems
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An overview of auditory display to assist comprehension of molecular information
Interacting with Computers
Jogging over a distance: supporting a "jogging together" experience although being apart
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Jogging over a distance: supporting a "jogging together" experience although being apart
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Evaluation of a Low-Cost 3D Sound System for Immersive Virtual Reality Training Systems
IEEE Transactions on Visualization and Computer Graphics
Do localised auditory cues in group drawing environments matter?
ICAD'98 Proceedings of the 1998 international conference on Auditory Display
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There are a variety of potential uses for interactive spatial sound in human-computer interfaces, but hardware costs have made most of these applications impractical. Recently, however, single-chip digital signal processors have made real-time spatial audio an affordable possibility for many workstations. This paper describes an efficient spatialization technique and the associated computational requirements. Issues specific to the use of spatial audio in user interfaces are addressed. The paper also describes the design of a network server for spatial audio that can support a number of users at modest cost.