Techniques for low cost spatial audio
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Capturing, structuring, and representing ubiquitous audio
ACM Transactions on Information Systems (TOIS)
SpeechSkimmer: a system for interactively skimming recorded speech
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on speech as data
Dynamic Soundscape: mapping time to space for audio browsing
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A diary study of information capture in working life
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Effects of spatial audio on memory, comprehension, and preference during desktop conferences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Augmenting Photographs with Audio
Personal and Ubiquitous Computing
Audiophotography: practice and prospects
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Context photography: modifying the digital camera into a new creative tool
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Extraction of social context and application to personal multimedia exploration
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
More than meets the eye: an exploratory study of context photography
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for playful photography
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
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This paper traces the development of RAW, a system combining a tool and a process for capturing and conveying audiovisual impressions of everyday life. The project aims to enable a relationship between the user of the tool and an audience in a different place or time with an absolute minimum of editorial mediation by a third party. The tool itself incorporates a digital camera and a binaural audio recording device that captures the minute of sound before and after a picture is taken. To inform the design process, we tested prototypes in a progression of three studies within different cultural contexts in Ireland, France, and Mali. We present the results of these experiences, in which we observed among our participants an emerging set of ways of exploiting the tool for different purposes: social glances, depictions of activities, active documentation, and intentional discourses. We also discuss more generally the advantages and pitfalls of multicultural analyses of prototype technologies like the one we undertook.