Audio augmented reality: a prototype automated tour guide
CHI '95 Conference Companion on Human Factors in Computing Systems
CHI '01 Extended Abstracts on Human Factors in Computing Systems
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using social geometry to manage interruptions and co-worker attention in office environments
GI '05 Proceedings of Graphics Interface 2005
Weightless walls and the future office
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmenting the sound experience at music festivals using mobile phones
Proceedings of the 16th international conference on Intelligent user interfaces
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This paper describes what we call Transparent Hearing: the use of microphone equipped headphones for augmented audio. It provides a framework for experiments like real-time audio alteration, multi-modal sensory integration and collaborative listening experiences. We attach high-quality microphones to headphones and send the signal through a computer to these headphones. We have built headphones that stop the music if somebody wants to talk to you, a pseudophone, and collaborative I hear What You Hear headphones that are triggered by eye-contact.