Experiences in the use of a media space
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech patterns in video-mediated conversations
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing attentive cell phone using wearable eyecontact sensors
CHI '02 Extended Abstracts on Human Factors in Computing Systems
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Head orientation and gaze direction in meetings
CHI '02 Extended Abstracts on Human Factors in Computing Systems
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interacting with groups of computers
Communications of the ACM
Models of attention in computing and communication: from principles to applications
Communications of the ACM
Predicting human interruptibility with sensors: a Wizard of Oz feasibility study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tracking Focus of Attention in Meetings
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
SenSay: A Context-Aware Mobile Phone
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Recognizing visual focus of attention from head pose in natural meetings
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on human computing
Weightless walls and the future office
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
A study on visual focus of attention recognition from head pose in a meeting room
MLMI'06 Proceedings of the Third international conference on Machine Learning for Multimodal Interaction
Territoriality and behaviour on and around large vertical publicly-shared displays
Proceedings of the Designing Interactive Systems Conference
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Social geometry is a novel technique for reasoning about the engagement of participants during group meetings on the basis of head orientation data provided by computer vision. This form of group context can be used by ubiquitous environments to route communications between users, or sense availability of users for interruption. We explored problems of distraction by co-workers in office cubicle farms, applying our method to the design of a cubicle that automatically regulates visual and auditory communications between users.