Techniques for low cost spatial audio
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Audio enhanced 3D interfaces for visually impaired users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Effects of spatial audio on memory, comprehension, and preference during desktop conferences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing a narrative-based audio only 3D game engine
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Toward mobile entertainment: A paradigm for narrative-based audio only games
Science of Computer Programming
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We have developed a 3D sound system for headphones that allows real-time sound source and user displacement in a virtual acoustic environment. Because of a flexible design that uses different sets of pre-selected, physically modeled filters, the complexity level of simulation can be chosen, making the system adaptable both to available CPU power and to application requirements. No extensive signal processing knowledge is required in order to select the appropriate simulation complexity. A preliminary evaluation involving 4 users showed that the system provides a satisfying localization of sounds and users (even with limited memory and CPU power) while also giving access to low-level control over simulation complexity.