Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Flowers or a robot army?: encouraging awareness & activity with personal, mobile displays
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Where to locate wearable displays?: reaction time performance of visual alerts from tip to toe
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Health sense: a gedanken experiment on persuasive wearable technology for health awareness
Proceedings of the 1st ACM International Health Informatics Symposium
Pediluma: motivating physical activity through contextual information and social influence
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Colours that move you: persuasive ambient activity displays
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
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In this paper we discuss the use of low-complexity interfaces to encourage users to increase their level of physical activity. We present ActivMON - a wearable device capable of representing a user's individual activity level, and that of a group, using an ambient display. We discuss the results of a preliminary usability evaluation of ActivMON.