Persuasive computers: perspectives and research directions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The landscape of persuasive technologies
Communications of the ACM
Infotropism: living and robotic plants as interactive displays
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Waterbot: exploring feedback and persuasive techniques at the sink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MPTrain: a mobile, music and physiology-based personal trainer
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
WalkMSU: an intervention to motivate physical activity in university students
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Toward a systematic understanding of suggestion tactics in persuasive technologies
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Our place or mine? exploration into collectivism-focused persuasive technology design
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Visualizing energy consumption of radiators
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Embedding behavior modification strategies into a consumer electronic device: a case study
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Unlocking the expressivity of point lights
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activmon: encouraging physical activity through ambient social awareness
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Considerations for technology that support physical activity by older adults
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Colours that move you: persuasive ambient activity displays
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Harnessing social dynamics through persuasive technology to promote healthier lifestyle
Computers in Human Behavior
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We present Pediluma, a shoe accessory that tracks and visualizes the wearer's physical activity by varying the intensity of a lighted enclosure. In particular, the more physically active the wearer is, the more the device glows. We hoped the desire to maintain a positive, "glowing" state would encourage users to engage in more physical activity. We describe our two-week, four-condition, 18-participant deployment and user study. Results indicate participants wearing our device were more physically active than participants in our three control groups (each isolating different design and experimental factors). We share the many lessons we learned from our iterative design, post-deployment data analysis and interviewers with participants.