Informative art: using amplified artworks as information displays
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
CUU '00 Proceedings on the 2000 conference on Universal Usability
DanceAlong: supporting positive social exchange and exercise for the elderly through dance
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Activity sensing in the wild: a field trial of ubifit garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assistive robotics and an ecology of elders living independently in their homes
Human-Computer Interaction
Walk 2 Win: towards designing a mobile game for elderly's social engagement
BCS-HCI '08 Proceedings of the 22nd British HCI Group Annual Conference on People and Computers: Culture, Creativity, Interaction - Volume 2
Routine as resource for the design of learning systems
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Playful persuasion to support older adults' social and physical activities
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Proceedings of the 1st ACM International Health Informatics Symposium
Pediluma: motivating physical activity through contextual information and social influence
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Fish'n'Steps: encouraging physical activity with an interactive computer game
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Wheelchair-based game design for older adults
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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Barriers to physical activity prevent older adults from meeting recommended physical activity levels necessary for maintaining quality of life. As technology becomes more advanced, we have the opportunity and the responsibility to address concerns faced by the aging population. We seek opportunities for technology to empower older adults to overcome barriers on their own by interviewing and learning from older adults who have successfully overcome these barriers. In this paper, we present a set of needs that technology can address, and considerations for designing technology interventions that support physical activity by older adults.