Wheelchair-based game design for older adults

  • Authors:
  • Kathrin M. Gerling;Regan L. Mandryk;Michael R. Kalyn

  • Affiliations:
  • University of Saskatchewan, Saskatoon SK, Canada;University of Saskatchewan, Saskatoon SK, Canada;University of Saskatchewan, Saskatoon SK, Canada

  • Venue:
  • Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers. Video games have been shown to be an engaging leisure activity for older adults. In our work, we address the design of wheelchair-accessible motion-based games. We present KINECTWheels, a toolkit designed to integrate wheelchair movements into motion-based games, and Cupcake Heaven, a wheelchair-based video game designed for older adults using wheelchairs. Results of two studies show that KINECTWheels can be applied to make motion-based games wheelchair-accessible, and that wheelchair-based games engage older adults. Through the application of the wheelchair as an enabling technology in play, our work has the potential of encouraging older adults to develop a positive relationship with their wheelchair.