Designing universally accessible games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
Ability-Based Design: Concept, Principles and Examples
ACM Transactions on Accessible Computing (TACCESS)
A framework for adaptive training and games in virtual reality rehabilitation environments
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
The acute cognitive benefits of casual exergame play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wheelchair-based game design for older adults
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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