Exergame effectiveness: what the numbers can tell us
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Senior wellness: practices of community senior centers
CHI '11 Extended Abstracts on Human Factors in Computing Systems
The acute cognitive benefits of casual exergame play
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Full-body motion-based game interaction for older adults
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wheelchair-based game design for older adults
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
Is movement better?: comparing sedentary and motion-based game controls for older adults
Proceedings of Graphics Interface 2013
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Decreased activity reduces life expectancy, yet many institutionalized older adults lead sedentary lifestyles: age-related changes and impairments limit the number accessible leisure activities, and nursing homes struggle to provide mental and physically stimulating activities for their residents. In this context, motion-based video games -- games that integrate physical user input -- are one opportunity of fostering physical activity, and research suggests that these games have a variety of positive effects on the well-being of older adults. However, currently available games are too demanding for this audience. My research will help foster the design of accessible and safe motion-based video games for older adults. In my PhD research, I explore motion-based game interaction design for older adults. By creating enjoyable video games for this audience, my research will help encourage cognitive and physical activity among nursing home residents, thereby increasing their quality of life.