Motion-based game interaction for older adults

  • Authors:
  • Kathrin Maria Gerling

  • Affiliations:
  • University of Saskatchewan, Saskatoon, Canada

  • Venue:
  • ACM SIGACCESS Accessibility and Computing
  • Year:
  • 2014

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Abstract

Decreased activity reduces life expectancy, yet many institutionalized older adults lead sedentary lifestyles: age-related changes and impairments limit the number accessible leisure activities, and nursing homes struggle to provide mental and physically stimulating activities for their residents. In this context, motion-based video games -- games that integrate physical user input -- are one opportunity of fostering physical activity, and research suggests that these games have a variety of positive effects on the well-being of older adults. However, currently available games are too demanding for this audience. My research will help foster the design of accessible and safe motion-based video games for older adults. In my PhD research, I explore motion-based game interaction design for older adults. By creating enjoyable video games for this audience, my research will help encourage cognitive and physical activity among nursing home residents, thereby increasing their quality of life.