Simple interfaces to complex sound in improvised music
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Design influence on social play in distributed exertion games
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Wii all play: the console game as a computational meeting place
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Jogging over a distance between Europe and Australia
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UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
RunWithUs: a social sports application in the ubiquitous Oulu environment
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CHI '13 Extended Abstracts on Human Factors in Computing Systems
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CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exertion experiences. This paper introduces the Exertion Framework as a way to think and talk about Exertion Games, both for their formative design and summative analysis. Our Exertion Framework is based on the ways in which we can conceive of the body investing in game-directed exertion, supported by four perspectives on the body (the Responding Body, Moving Body, Sensing Body and Relating Body) and three perspectives on gaming (rules, play and context). The paper illustrates how this framework was derived from prior systems and theory, and presents a case study of how it has been used to inspire novel exertion interactions.