Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Understanding movement for interaction design: frameworks and approaches
Personal and Ubiquitous Computing
Personal and Ubiquitous Computing
TacTowers: an interactive training equipment for elite athletes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Recent advances in cheap sensor technology has made technology support for sports and physical exercise increasingly commonplace, which is evident from the growing popularity of heart rate monitors and GPS sports watches. This rise of technology to support sports activities raises many interaction issues, such as how to interact with these devices while moving and physically exerting. This special interest group brings together industry practitioners and researchers who are interested in designing and understanding human-computer interaction where the human is being physically active, engaging in exertion activities. Fitting with the theme, this special interest group will be "run" while running: participants will be invited to a jog together during which we will discuss technology interaction that is specific to being physically active whilst being physically active ourselves.