Designing the user interface (videotape)
Designing the user interface (videotape)
Planning and the user interface: the effects of lockout time and error recovery cost
International Journal of Human-Computer Studies
Orchestrating a mixed reality performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
The Frame of the Game: Blurring the Boundary between Fiction and Reality in Mobile Experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Designing worth is worth designing
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
The Meatbook: tangible and visceral interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Technology as Experience
Designing Interfaces in Public Settings: Understanding the Role of the Spectator in Human-Computer Interaction
Breath control of amusement rides
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using fast interaction to create intense experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automics: souvenir generating photoware for theme parks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing sports: a framework for exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Performing Mixed Reality
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interaction for designers: defamiliarization in user's creative decision-making
Proceedings of the 9th ACM Conference on Creativity & Cognition
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
CHI '13 Extended Abstracts on Human Factors in Computing Systems
see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Musical embrace: facilitating engaging play experiences through social awkwardness
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Performance-Led Research in the Wild
ACM Transactions on Computer-Human Interaction (TOCHI) - Special Issue of “The Turn to The Wild”
Musical embrace: exploring social awkwardness in digital games
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Breaching barriers to collaboration in public spaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Interactive installations as performance: inspiration for HCI
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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