Human computer (sexual) interactions
interactions - Funology
Technology as Experience
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I just clicked to say I love you: rich evaluations of minimal communication
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Sexual interactions: why we should talk about sex in HCI
CHI '06 Extended Abstracts on Human Factors in Computing Systems
How bodies matter: five themes for interaction design
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
How emotion is made and measured
International Journal of Human-Computer Studies
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FEATURE: Intimate interactions: online representation and software of the self
interactions - We must redesign professional design education for the 21st century
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Sketching User Experiences: Getting the Design Right and the Right Design
Sketching User Experiences: Getting the Design Right and the Right Design
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 1
Erotic life as a new frontier in HCI
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
The rogue in the lovely black dress: intimacy in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Feminist HCI: taking stock and outlining an agenda for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sex toys and designing for sexual wellness
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Editorial: IwC Special Issue "Feminism and HCI: New Perspectives"Special Issue Editors' Introduction
Interacting with Computers
Interaction criticism: An introduction to the practice
Interacting with Computers
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Intimacy in long-distance relationships over video chat
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Appreciating plei-plei around mobiles: playfulness in Rah island
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Questionable concepts: critique as resource for designing with eighty somethings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for X?: distribution choices and ethical design
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Crafting quality in design: integrity, creativity, and public sensibility
Proceedings of the Designing Interactive Systems Conference
The logic of annotated portfolios: communicating the value of 'research through design'
Proceedings of the Designing Interactive Systems Conference
Invisible design: exploring insights and ideas through ambiguous film scenarios
Proceedings of the Designing Interactive Systems Conference
What is "critical" about critical design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In the past decade, HCI has become increasingly preoccupied with the deeply subjective qualities of interaction: experience, embodiment, pleasure, intimacy, and so on, an agenda sometimes grouped under the heading of "third-wave HCI"."Analytically understanding and designing for such qualities has been an ongoing challenge to the field, in part because its established theories and methodologies are comparatively weak at understanding and being responsive to human subjectivity. In this paper, we present a case study of a group of designers who have, in the past few years, revolutionized their domain - sex toys - by combining embodied pleasure, intimate experience, health and wellness, emerging technologies, high-quality design processes, and social activism. We consider the implications this case could have for researchers innovating on especially third-wave HCI design theories, methodologies, and processes.