Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Human computer (sexual) interactions
interactions - Funology
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Work-Oriented Design of Computer Artifacts
Work-Oriented Design of Computer Artifacts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sexual interactions: why we should talk about sex in HCI
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Values as lived experience: evolving value sensitive design in support of value discovery
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Erotic life as a new frontier in HCI
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Communications of the ACM
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sex toys and designing for sexual wellness
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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This paper investigates an especially value-laden product category: sex-oriented technologies. Reviewing four systems encountered through qualitative fieldwork at an adult entertainment trade show, we examine how designers make claims for distribution of agency in their systems, and the consequent technical choices. In the face of diverse configurations of systems, users, and designers, we suggest that designers treat their practice less as an expression of enduring or user-specific 'values,' and more as a series of decisions about the ethical distribution of control and responsibility within systems.