Artifact as theory-nexus: hermeneutics meets theory-based design
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Representing the user: notes on the disciplinary rhetoric of human-computer interaction
The social and interactional dimensions of human-computer interfaces
Maypole highlights: image makers
interactions - Special issue: the digital hug
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The drift table: designing for ludic engagement
CHI '04 Extended Abstracts on Human Factors in Computing Systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Threshold devices: looking out from the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Anatomy of a failure: how we knew when our design went wrong, and what we learned from it
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The prayer companion: openness and specificity, materiality and spirituality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding interaction design practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The photostroller: supporting diverse care home residents in engaging with the world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Quality control: a panel on the critique and criticism of design research
CHI '11 Extended Abstracts on Human Factors in Computing Systems
What should we expect from research through design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
Attention to detail: annotations of a design process
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Wet pixels: from digital to analogue originals
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper examines Research Through Design as an orientation to so-called 'Third Wave' Human Computer Interaction (HCI). A number of recent critical reflections are reviewed and the 'disciplinary anxieties', which this approach to HCI has aroused, are discussed. Drawing on Feyerabend's philosophical scepticism over methods and contributions to the Sociology of Science, it is suggested that design research might build its own 'limited rationality' rather than be brought in line with supposed norms for good research or criteria for rigour and relevance of unfamiliar provenance. To this end, a concept of 'annotated portfolio' is advanced, and detailed, as a means for capturing the family resemblances that exist in a collection of artefacts, simultaneously respecting the particularity of specific designs and engaging with broader concerns. The concept is demonstrated through annotating nine well-known pieces created by the Goldsmiths Interaction Research Studio. Treating this collection as an annotated portfolio highlights, formulates and collates interaction design issues in this work in a novel manner. On this basis, annotated portfolios are proposed as a viable means for communicating design thinking in HCI in a descriptive yet generative and inspirational fashion, without having recourse to standards of 'theory' which fit design practice uncomfortably.