Understanding computers and cognition
Understanding computers and cognition
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Design-oriented human-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactivity attributes: a new way of thinking and describing interactivity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The peppermill: a human-powered user interface device
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A phenomenology of human-electricity relations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Antiquarian answers: book restoration as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond energy monitors: interaction, energy, and emerging energy systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What should we expect from research through design?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The logic of annotated portfolios: communicating the value of 'research through design'
Proceedings of the Designing Interactive Systems Conference
The material move how materials matter in interaction design research
Proceedings of the Designing Interactive Systems Conference
Autobiographical design in HCI research: designing and learning through use-it-yourself
Proceedings of the Designing Interactive Systems Conference
Designing everyday technologies with human-power and interactive microgeneration
Proceedings of the Designing Interactive Systems Conference
Photobox: on the design of a slow technology
Proceedings of the Designing Interactive Systems Conference
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This paper offers new theoretical and design insights into nteractive technology. By initially considering electric technology broadly, our work informs how HCI approaches a range of specific interactive or digital things and materials. Theoretically, we contribute a rigorous analysis of electric technology using the experiential lens of phenomenology. A major result is to characterize electric technology by three forms of materiality: the electric object, its electric materiality, and electric power. In terms of design, we present and analyze novel interactive form prototypes. Our theoretical contributions offer new insight into design artifacts, just as our novel design artifacts help reveal new theoretical insight.