Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Back stage on the front lines: perspectives and performance in the combat information center
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day.
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Empowering products: personal identity through the act of appropriation
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
The material practices of collaboration
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Revisiting the jacquard loom: threads of history and current patterns in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding agency in interaction design materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crafting quality in design: integrity, creativity, and public sensibility
Proceedings of the Designing Interactive Systems Conference
A process of engagement: engaging with the process
Proceedings of the Designing Interactive Systems Conference
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The value of things: cultural context in the design of digital materiality
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Electric materialities and interactive technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FreeD: a freehand digital sculpting tool
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hypnotist framing: hypnotic practice as a resource for poetic interaction design
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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As technologies age, they experience wear and degradation, sometimes resulting in loss of functionality. In response, parts are replaced and software is updated. Yet restoration - the process of returning something to a previous condition, often regardless of its instrumental value -"is a relatively rare practice with computational technologies. The aim of this paper is to enrich HCI design practices by considering the material qualities of restoration. We consider what makes a technology worth restoring and what constitutes the process of restoration by examining data collected from a three-month apprenticeship-based qualitative study of bookbinding. Building on relevant literatures, we offer antiquarian books -"long-established information technologies - as a lens onto the ways values are enacted through material engagements. We conclude with a discussion of restoration's role in HCI.