Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Design Paradigms: A SourceBook for Creative Visualization
Design Paradigms: A SourceBook for Creative Visualization
Interaction Design
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Technology as Experience
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
When second wave HCI meets third wave challenges
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Observing the User Experience: A Practitioner's Guide to User Research (Morgan Kaufmann Series in Interactive Technologies) (The Morgan Kaufmann Series in Interactive Technologies)
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sustainable interaction design: invention & disposal, renewal & reuse
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Future craft: how digital media is transforming product design
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Fashionable Technology: The Intersection of Design, Fashion, Science, and Technology
Fashionable Technology: The Intersection of Design, Fashion, Science, and Technology
Interaction criticism and aesthetics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIY for CHI: methods, communities, and values of reuse and customization
CHI '09 Extended Abstracts on Human Factors in Computing Systems
COVER STORY: Tangible interaction = form + computing
interactions - Tangible Interaction = Form + Computing
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
You Are Not a Gadget: A Manifesto
You Are Not a Gadget: A Manifesto
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Antiquarian answers: book restoration as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Form and materiality in interaction design: a new approach to HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Glitch, please: datamoshing as a medium-specific application of digital material
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Skeu the evolution: skeuomorphs, style, and the material of tangible interactions
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
PUC theme issue: material interactions
Personal and Ubiquitous Computing
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Advanced information and interaction technology pervades everyday life, introducing new forms and meanings of computer applications beyond desktop computers---from varying types of digital devices to interactive fashion and architecture. Motivated by the notion of digital technology as a material for interaction design, this research aims to develop a theoretical foundation to create and critique digital artifacts in the context of interaction design and HCI research. Specifically we conceptualize digital form and materiality as two reciprocal aspects of digital artifact based on the perspectives from relevant disciplines including design, arts, craft, material culture and philosophy of technology. The conceptualization emphasizes the process of making, personal meanings, and socio-cultural values of digital artifacts, constructing a new theoretical framework for exploratory and critical research approaches. In the end we discuss a proposal for form-driven interaction design research as a new approach to HCI with its focus on form and materiality aspects of digital artifacts based on the reflection on our theoretical propositions.