Lead users: a source of novel product concepts
Management Science
Design at work: cooperative design of computer systems
Design at work: cooperative design of computer systems
Communications of the ACM - Special issue Participatory Design
interactions
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Video artifacts for design: bridging the Gap between abstraction and detail
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The design collaboratorium: a place for usability design
ACM Transactions on Computer-Human Interaction (TOCHI)
Technology probes: inspiring design for and with families
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Human-computer etiquette
User-driven innovation in the future applications lab
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Context photography: modifying the digital camera into a new creative tool
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2003 conference on Designing for user experiences
Capturing the invisible: designing context-aware photography
Proceedings of the 2003 conference on Designing for user experiences
The Hug: a new form for communication
Proceedings of the 2003 conference on Designing for user experiences
Identifying and selecting users for user-centered design
Proceedings of the third Nordic conference on Human-computer interaction
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
interactions - Robots!
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Physical embodiments for mobile communication agents
Proceedings of the 18th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
More than meets the eye: an exploratory study of context photography
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Modeling adaptive autonomous agents
Artificial Life
GlowBots: robots that evolve relationships
ACM SIGGRAPH 2007 emerging technologies
Exploring design concepts for sharing experiences through digital photography
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
The see-Puck: a platform for exploring human-robot relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Future craft: how digital media is transforming product design
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th ACM conference on Designing interactive systems
Framing design in the third paradigm
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
Designing locative media for creative misuse: learning from urban intervention
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Designing for playful photography
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Gender differences and programming environments: across programming populations
Proceedings of the 2010 ACM-IEEE International Symposium on Empirical Software Engineering and Measurement
Transferring qualities from horseback riding to design
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Blue-sky and down-to-earth: how analogous practices can support the user-centred design process
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Rudiments 1, 2 & 3: design speculations on autonomy
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Issues in designing novel applications for emerging multimedia technologies
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experiential artifacts as a design method for somaesthetic service development
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
Sketching in software and hardware Bluetooth as a design material
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Gender pluralism in problem-solving software
Interacting with Computers
Magical Bits: designing through experiencing the future end product
Procedings of the Second Conference on Creativity and Innovation in Design
Defamiliarization in innovation and usability
CHI '12 Extended Abstracts on Human Factors in Computing Systems
"I had a dream and i built it": power and self-staging in ubiquitous high-end homes
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing novel applications inspired by emerging media technologies
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Critical design and critical theory: the challenge of designing for provocation
Proceedings of the Designing Interactive Systems Conference
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Designing interaction for designers: defamiliarization in user's creative decision-making
Proceedings of the 9th ACM Conference on Creativity & Cognition
Beyond being green: simple living families and ICT
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing interactive applications to support novel activities
Advances in Human-Computer Interaction
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Transfer scenarios is a method developed to support the design of innovative interactive technology. Such a method should help the designer to come up with inventive ideas, and at the same time provide grounding in real human needs. In transfer scenarios, we use marginal practices to encourage a changed mindset throughout the design process. A marginal practice consists of individuals who share an activity that they find meaningful. We regard these individuals not as end-users, but as valuable input in the design process. We applied this method when designing novel applications for autonomous embodied agents, e.g. robots. Owners of unusual pets, such as snakes and spiders, were interviewed - not with the intention to design robot pets, but to determine underlying needs and interests of their practice. The results were then used to design a set of applications for more general users, including a dynamic living-room wall and a set of communicating hobby robots.