Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LAFCam: Leveraging affective feedback camcorder
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Understanding and Using Context
Personal and Ubiquitous Computing
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making the user interface disappear: the reactive room
CASCON '95 Proceedings of the 1995 conference of the Centre for Advanced Studies on Collaborative research
StartleCam: A Cybernetic Wearable Camera
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
What we talk about when we talk about context
Personal and Ubiquitous Computing
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Context photography: modifying the digital camera into a new creative tool
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Capturing the invisible: designing context-aware photography
Proceedings of the 2003 conference on Designing for user experiences
The GapiDraw platform: high-performance cross-platform graphics on mobile devices
Proceedings of the 3rd international conference on Mobile and ubiquitous multimedia
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Adding Context Information to Digital Photos
ICDCSW '05 Proceedings of the Fifth International Workshop on Smart Appliances and Wearable Computing - Volume 05
The importance of parameter mapping in electronic instrument design
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Sonic City: the urban environment as a musical interface
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
A framework for designing sensor-based interactions to promote exploration and reflection in play
International Journal of Human-Computer Studies
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
More than meets the eye: an exploratory study of context photography
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Picking pockets on the lawn: the development of tactics and strategies in a mobile game
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Moving on from weiser's vision of calm computing: engaging ubicomp experiences
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Designing for playful photography
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
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Sensor-based interaction has enabled a variety of new creative practices. With ubiquitous computing, designing for creative user experience with sensor-based devices benefits from new opportunities as well as new challenges. We propose a design approach where surrounding context information is brought to the foreground to become a resource for interaction, available at hand and in real time to the users. We illustrate this approach with our project context photography as a design case. Context photography consists of taking still pictures that capture not only incoming light but also some of the additional context surrounding the scene, with real-time context information visually affecting the pictures as they are taken. Based on the design and use of our context camera prototypes, this paper brings insight into implications of our approach to the design of sensor-based ubiquitous computing systems for creative purposes.