Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
ACM Transactions on Graphics (TOG)
Pocket PC Game Programming: Using the Windows CE Game API
Pocket PC Game Programming: Using the Windows CE Game API
Will C++ Be Faster than Fortran?
ISCOPE '97 Proceedings of the Scientific Computing in Object-Oriented Parallel Environments
Total recall: in-place viewing of captured whiteboard annotations
CHI '03 Extended Abstracts on Human Factors in Computing Systems
High-performance raster graphics for microcomputer systems
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Ubiquitous graphics: combining hand-held and wall-size displays to interact with large images
Proceedings of the working conference on Advanced visual interfaces
More than meets the eye: an exploratory study of context photography
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Proceedings of the 7th ACM conference on Designing interactive systems
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The GapiDraw platform supports the creation of high-performance graphical applications across a variety of handheld hardware configurations, including Palm, Symbian and Windows Mobile devices. Handheld computers makes it possible to create applications and services not possible with stationary computers, thus there is a need for a high performance development platform for rapid prototyping on mobile devices. Unlike desktop computers there has not yet evolved a single standard for graphics on handheld devices. Typically, handheld computers only provide direct frame buffer access, and there are major differences in implementation details across different hardware configurations, making it difficult to use mobile devices for prototyping. Using GapiDraw, developers can re-use the same code across a variety of devices and do not have to focus on device-specific implementation details. GapiDraw is actively used as an enabler platform in numerous research labs, and has also been used in over one hundred commercial games. We give an overview of the platform, and highlight some new mobile application concepts made possible through the use of GapiDraw.