Reaching through analogy: a Design Rationale perspective on roles of analogy
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Making tea: iterative design through analogy
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Cross- Functional Teams: Working with Allies, Enemies, and Other Strangers (Jossey Bass Business and Management Series)
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sciensations: making sense of science by designing with sensors
Proceedings of the 11th International Conference on Interaction Design and Children
I would DiYSE for it!: a manifesto for do-it-yourself internet-of-things creation
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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This paper describes a method for designers to brainstorm around, and to experience, an end product before it is even conceptualized. Magical Bits are simple physical models representing the main property of a technology or a main function of a future end product. Knowing the end product's main function, and using these models as if they were working products, can help to put the experience in focus. By stepping away from the computer, technical limitations and "single solution thinking", the aim of this method is to let a designer develop through experiencing the users' perceptions and emotions, which should have a central role in the beginning of a design process.