Cardboard computers: mocking-it-up or hands-on the future
Design at work
Interaction relabelling and extreme characters: methods for exploring aesthetic interactions
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
The PLAY research group: entertainment and innovation in Sweden
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Intelligent fridge poetry magnets
Proceedings of the 11th international conference on Intelligent user interfaces
Transfer scenarios: grounding innovation with marginal practices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
A new user-centered design process for creating new value and future
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Three user-driven innovation methods for co-creating cloud services
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Empathy, participatory design and people with dementia
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
Development and evaluation of media-enhanced learning application
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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User-driven innovation regards users as a resource in the innovation process. Taking prototypes of novel technology as a starting point, a dialogue with users becomes a springboard to generate new ideas. The user group is often highly specialized, and not necessarily the intended end users of the technology. The Future Applications Lab has successfully used this approach in several recent projects. In Pin&Play, we pushed the development of novel surface-based networking in collaboration with the staff of a film festival. In context photography we engaged a group of photographers with a unique outlook on the process of picture taking.