Tell Me a Story: Narrative and Intelligence
Tell Me a Story: Narrative and Intelligence
Interaction Design
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents
Computer Supported Cooperative Work
User-driven innovation in the future applications lab
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Seamful interweaving: heterogeneity in the theory and design of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Theory and method for experience centered design
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The resourcefulness of everyday design
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Supporting Strategic Innovativeness: Scenario Planning for Driving Organizational Knowledge Sharing
HICSS '08 Proceedings of the Proceedings of the 41st Annual Hawaii International Conference on System Sciences
COVER STORY: Pencils before pixels: a primer in hand-generated sketching
interactions - Pencils before pixels: a primer in hand-generated sketching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
What Needs Tell Us about User Experience
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
Designer experience: exploring ways to design in experience
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Storytelling for User Experience: Crafting Stories for Better Design
Storytelling for User Experience: Crafting Stories for Better Design
Designing for resonance by evocative objects: an experiential interaction design method
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: design philosophy, methods, and tools - Volume Part I
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In this paper, we describe memory-storming, a design technique that combines oral storytelling with sketching to externalize designers' personal experiences. The proposition behind developing this method is that designers' personal experiences are a potential design resource that can trigger new design insights and ideas. This paper provides a description of our use of this method, shows how it helped us in our design research, and presents lessons learned. We claim that memory-storming is a design technique that focuses on designers' personal experiences yet complements the user focus of user-centered design.