Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
From quality in use to value in the world
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Technology as Experience
Rich evaluations of entertainment experience: bridging the interpretational gap
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
User experience (UX): towards an experiential perspective on product quality
Proceedings of the 20th International Conference of the Association Francophone d'Interaction Homme-Machine
Understanding, scoping and defining user experience: a survey approach
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experience as a starting point of designing transmedia content
Proceddings of the 9th international interactive conference on Interactive television
Memory-storming: externalizing and sharing designers' personal experiences
Proceedings of the Designing Interactive Systems Conference
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The present study explores the sources and consequences of fulfilling six fundamental human needs, namely Autonomy , Relatedness , Competence, Stimulation, Influence , and Security, through using interactive products and media. Each need refers to a distinct set of issues, such as according product attributes (e.g., "flexibility") and experiential consequences (e.g., "freedom of choice"). Besides the need-specific content, which helps to characterize and differentiate user experiences, the study reveals the close relation between needs and according product attributes as their mirror images.