Patterns of contact and communication in scientific research collaboration
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
Artifact as theory-nexus: hermeneutics meets theory-based design
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
interactions
Bringing design to software
The invisible computer
inTouch: a medium for haptic interpersonal communication
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Beyond the snapshot from speculation to prototypes in audiophotography
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the second Nordic conference on Human-computer interaction
Textile displays: using textiles to investigate computational technology as design material
Proceedings of the second Nordic conference on Human-computer interaction
Computer Supported Cooperative Work
The evolution of buildings and implications for the design of ubiquitous domestic environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Subtle and Public Notification Cues for Mobile Devices
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Face-Responsive Interfaces: From Direct Manipulation to Perceptive Presence
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Designing culturally situated technologies for the home
CHI '03 Extended Abstracts on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Aesthetic interaction: a pragmatist's aesthetics of interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Emotions can be quite ephemeral; we cannot design them
interactions - Funology
Living in a zoo: bringing user experiences with technology to life
Proceedings of the third Nordic conference on Human-computer interaction
Prototyping: generating ideas or cargo cult designs?
interactions - Robots!
Expected, sensed, and desired: A framework for designing sensing-based interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Making by making strange: Defamiliarization and the design of domestic technologies
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Service robots in the domestic environment: a study of the roomba vacuum in the home
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Understanding users' experience of interaction
EACE '05 Proceedings of the 2005 annual conference on European association of cognitive ergonomics
Funology
Funology
Staying open to interpretation: engaging multiple meanings in design and evaluation
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Sound, paper and memorabilia: resources for a simpler digital photography
Personal and Ubiquitous Computing
Pottering: a design-oriented investigation
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Location-dependent information appliances for the home
GI '07 Proceedings of Graphics Interface 2007
Subjective objectivity: negotiating emotional meaning
Proceedings of the 7th ACM conference on Designing interactive systems
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Design as exploration: creating interface alternatives through parallel authoring and runtime tuning
Proceedings of the 21st annual ACM symposium on User interface software and technology
FEATURE: The heterogeneous home
interactions
Tangled interaction: On the expressiveness of tangible user interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Deploying research technology in the home
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
The interplay of beauty, goodness, and usability in interactive products
Human-Computer Interaction
The ins and outs of home networking: The case for useful and usable domestic networking
ACM Transactions on Computer-Human Interaction (TOCHI)
Understanding the factors affecting online elderly user's participation in video UCC services
Computers in Human Behavior
Aesthetics in Human-Computer Interaction: Views and Reviews
Proceedings of the 13th International Conference on Human-Computer Interaction. Part I: New Trends
What Needs Tell Us about User Experience
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Designing for playful photography
The New Review of Hypermedia and Multimedia - Special issue on experience design - applications and reflections
Open in art, nature and emergence
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Measuring user experiences of prototypical autonomous products in a simulated home environment
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Needs, affect, and interactive products - Facets of user experience
Interacting with Computers
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
DreamThrower: creating, throwing and catching dreams for collaborative dream sharing
ICEC'10 Proceedings of the 9th international conference on Entertainment computing
Evaluating the future of HCI: challenges for the evaluation of emerging applications
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Following the white rabbit: a robot rabbit as vocabulary trainer for beginners of English
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Lovers' box: Designing for reflection within romantic relationships
International Journal of Human-Computer Studies
Data Souvenirs: Environmental psychology and reflective design
International Journal of Human-Computer Studies
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making spaces: how design workbooks work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The role of design in Ubicomp research and practice
Proceedings of the 13th international conference on Ubiquitous computing
Experience characters: a design tool for communicating mobile phone experiences to designers
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Time affordances and physical mobility in the context of ubiquitous technologies
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
Recognizing bodily expression of affect in user tests
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
Integrating physiotherapy with everyday life: exploring the space of possibilities through ReHandles
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Technology heirlooms?: considerations for passing down and inheriting digital materials
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Undesigning technology: considering the negation of design by design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Framing, aligning, paradoxing, abstracting, and directing: how design mood boards work
Proceedings of the Designing Interactive Systems Conference
Towards a more cherishable digital object
Proceedings of the Designing Interactive Systems Conference
Photobox: on the design of a slow technology
Proceedings of the Designing Interactive Systems Conference
Re-scripting interactive artefacts with feminine values
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Strong concepts: Intermediate-level knowledge in interaction design research
ACM Transactions on Computer-Human Interaction (TOCHI)
All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
Grading in interaction design education using design practitioners' conceptions of process quality
Interacting with Computers
Emergent participant interaction
Proceedings of the 24th Australian Computer-Human Interaction Conference
Experience in serious games: between positive and serious experience
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
Digital artifacts as legacy: exploring the lifespan and value of digital data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A trip into the countryside: an experience design for explorative car cruises
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Beyond the familiar?: exploring extreme input in brainstorms
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Proceedings of the 31st European Conference on Cognitive Ergonomics
Alternatives: exploring the car's design space from an experience-oriented perspective
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
International Journal of Mobile Human Computer Interaction
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As a way of mapping a design space for a project on information appliances, we produced a workbook describing about twenty conceptual design proposals. On the one hand, they serve as suggestions that digital devices might embody values apart from those traditionally associated with functionality and usefulness. On the other, they are examples of research through design, balancing concreteness with openness to spur the imagination, and using multiplicity to allow the emergence of a new design space. Here we describe them both in terms of content and process, discussing first the values they address and then how they were crafted to encourage a broad discussion with our partners that could inform future stages of design.