Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Prosthetic Territories; Politics and Hypertechnologies
Prosthetic Territories; Politics and Hypertechnologies
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Getting into the Living Memory Box: Family archives & holistic design
Personal and Ubiquitous Computing
Digital memories in an era of ubiquitous computing and abundant storage
Communications of the ACM - Personal information management
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding why we preserve some things and discard others in the context of interaction design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making history: intentional capture of future memories
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Easy on that trigger dad: a study of long term family photo retrieval
Personal and Ubiquitous Computing
Family memories in the home: contrasting physical and digital mementos
Personal and Ubiquitous Computing
On human remains: Values and practice in the home archiving of cherished objects
ACM Transactions on Computer-Human Interaction (TOCHI)
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Facilitating parent-teenager communication through interactive photo cubes
Personal and Ubiquitous Computing
Supporting a sense of connectedness: meaningful things in the lives of new university students
Proceedings of the 2013 conference on Computer supported cooperative work
Beyond digital and physical objects: the intellectual work as a concept of interest for HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sweat-atoms: crafting physical objects with everyday exercise
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Sweat-atoms: turning physical exercise into physical objects
CHI '13 Extended Abstracts on Human Factors in Computing Systems
SweatAtoms: materializing physical activity
Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Crafting interaction: The epistemology of modern programming
Personal and Ubiquitous Computing
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As we go about our everyday routines we encounter and interact with numerous physical (e.g. furniture or clothes) and digital objects (e.g. photos or e-mails). Some of these objects may be particular cherished, for example because of memories attached to them. As several studies into cherished objects have shown, we have more difficulties identifying cherished digital objects than physical ones. However, cherishing a small collection of digital objects can be beneficial; e.g. it can encourage active selection of digital objects to keep and discard. This paper presents a study that aimed to increase understanding of cherished physical and digital objects, and beyond that, of how we perceive physical and digital objects, and their advantages and disadvantages. We identified design opportunities for novel products and systems that support the creation of more cherishable digital objects by extrapolating the advantages of the physical to the digital, exploiting the reasons for cherishing digital objects, and aiming for meaningful integrations of physical and digital.