interactions
Age-old practices in the 'new world': a study of gift-giving between teenage mobile phone users
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
Life on the Screen: Identity in the Age of the Internet
Life on the Screen: Identity in the Age of the Internet
To have and to hold: exploring the personal archive
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
From meiwaku to tokushita!: lessons for digital money design from japan
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
AutoTopography: what can physical mementos tell us about digital memories?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Threshold devices: looking out from the home
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes
Proceedings of the 7th ACM conference on Designing interactive systems
Aesthetics and experience-centered design
ACM Transactions on Computer-Human Interaction (TOCHI)
Designing for the self: making products that help people become the person they desire to be
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Home curation versus teenage photography: Photo displays in the family home
International Journal of Human-Computer Studies
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Beyond total capture: a constructive critique of lifelogging
Communications of the ACM
Student socialization in the age of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pensieve: supporting everyday reminiscence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On human remains: Values and practice in the home archiving of cherished objects
ACM Transactions on Computer-Human Interaction (TOCHI)
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Designing for dynamic family structures: divorced families and interactive systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Proceedings of the 13th international conference on Ubiquitous computing
Communications of the ACM
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost in translation: understanding the possession of digital things in the cloud
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ZZFS: a hybrid device and cloud file system for spontaneous users
FAST'12 Proceedings of the 10th USENIX conference on File and Storage Technologies
A fieldwork of the future with user enactments
Proceedings of the Designing Interactive Systems Conference
Towards a more cherishable digital object
Proceedings of the Designing Interactive Systems Conference
Mo. shared music, shared moment
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
MyTerritory: evaluation of outdoor gaming prototype for music discovery
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
Proceedings of the 2013 conference on Computer supported cooperative work
Supporting a sense of connectedness: meaningful things in the lives of new university students
Proceedings of the 2013 conference on Computer supported cooperative work
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital artifacts as legacy: exploring the lifespan and value of digital data
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design for forgetting: disposing of digital possessions after a breakup
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rethinking the web as a personal archive
Proceedings of the 22nd international conference on World Wide Web
Enabling an ecosystem of personal behavioral data
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
Hi-index | 0.02 |
Over the past several years, people have increasingly acquired virtual possessions. We consider these things to include artifacts that are increasingly becoming immaterial (e.g. books, photos, music, movies) and things that have never traditionally had a lasting material form (e.g. SMS archives, social networking profiles, personal behavior logs). To date, little research exists about how people value and form attachments to virtual possessions. To investigate, we conducted a study with 21 teenagers exploring the perceived value of their virtual possessions, and the comparative similarities and differences with their material things. Findings are interpreted to detail design and research opportunities and issues in this emerging space.