Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mediating intimacy: designing technologies to support strong-tie relationships
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Family accounts: a new paradigm for user accounts within the home environment
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Collocated photo sharing, story-telling, and the performance of self
International Journal of Human-Computer Studies
FM radio: family interplay with sonic mementos
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On human remains: Values and practice in the home archiving of cherished objects
ACM Transactions on Computer-Human Interaction (TOCHI)
Social media ownership: using twitter as a window onto current attitudes and beliefs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
At home with surface computing?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost in translation: understanding the possession of digital things in the cloud
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Phone as a pixel: enabling ad-hoc, large-scale displays using mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling an ecosystem of personal behavioral data
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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People worldwide are increasingly acquiring collections of virtual possessions. While virtual possessions have become ubiquitous, little work exists on how people value and form attachments to these things. To investigate, we conducted a study with 48 young adults from South Korea, Spain and the United States. The study probed on participants' perceived value of their virtual possessions as compared to their material things, and the comparative similarities and differences across cultures. Findings show that young adults live in unfinished spaces and that they often experience a sense of fragmentation when trying to integrate their virtual possessions into their lives. These findings point to several design opportunities, such as tools for life story-oriented archiving, and insights on better forms of Cloud storage.