Virtual possessions

  • Authors:
  • William Odom;John Zimmerman;Jodi Forlizzi

  • Affiliations:
  • Carnegie Mellon University;Carnegie Mellon University;Carnegie Mellon University

  • Venue:
  • Proceedings of the 8th ACM Conference on Designing Interactive Systems
  • Year:
  • 2010

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Abstract

For more than forty years, researchers have detailed how people develop attachments to their material possessions as they create and evolve a sense of self. Over the past several years people have increasingly acquired virtual possessions. These include both possessions that are losing their material integrity (books, photos, music, movies) as well as things that have never had material form (e.g. email archives, social networking profiles, personal behavior logs). However, little is known about how people perceive, value, and form attachments to their virtual possessions. To investigate, we conducted a study with teens exploring their virtual possessions. Preliminary findings reveal three key themes and suggest emerging interaction design opportunities for new forms for people's virtual things.