Do life-logging technologies support memory for the past?: an experimental study using sensecam
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM
Photo mementos: Designing digital media to represent ourselves at home
International Journal of Human-Computer Studies
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For more than forty years, researchers have detailed how people develop attachments to their material possessions as they create and evolve a sense of self. Over the past several years people have increasingly acquired virtual possessions. These include both possessions that are losing their material integrity (books, photos, music, movies) as well as things that have never had material form (e.g. email archives, social networking profiles, personal behavior logs). However, little is known about how people perceive, value, and form attachments to their virtual possessions. To investigate, we conducted a study with teens exploring their virtual possessions. Preliminary findings reveal three key themes and suggest emerging interaction design opportunities for new forms for people's virtual things.