Yesterday’s tomorrows: notes on ubiquitous computing’s dominant vision
Personal and Ubiquitous Computing
The convergence of mobile data phones, consumer electronics, and wallets: Lessons from Japan
Telematics and Informatics
Living for the global city: mobile kits, urban interfaces, and ubicomp
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Ethnochat: an instant messenger program for ethnography
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
Applying pervasive technologies to create economic incentives that alter consumer behavior
Proceedings of the 11th international conference on Ubiquitous computing
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Activity-Based micro-pricing: realizing sustainable behavior changes through economic incentives
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
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Based on ethnographically-inspired research in Japan, we report on people's experiences using digital money payment systems that use Sony's FeliCa near-field communication smartcard technology. As an example of ubiquitous computing in the here and now, the adoption of digital money is found to be messy and contingent, shot through with cultural and social factors that do not hinder this adoption but rather constitute its specific character. Adoption is strongly tied to Japanese conceptions of the aesthetic and moral virtue of smooth flow and avoidance of commotion, as well as the excitement at winning something for nothing. Implications for design of mobile payment systems stress the need to produce open-ended platforms that can serve as the vehicle for multiple meanings and experiences without foreclosing such possibilities in the name of efficiency.