Listening in: practices surrounding iTunes music sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Adaptive radio: achieving consensus using negative preferences
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Design requirements for technologies that encourage physical activity
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal vs. commercial content: the similarities between consumer use of photos and music
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lifetrak: music in tune with your life
Proceedings of the 1st ACM international workshop on Human-centered multimedia
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Evaluating SuperMusic: streaming context-aware mobile music service
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
An exploration of social requirements for exercise group formation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Theory-driven design strategies for technologies that support behavior change in everyday life
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Who's viewed you?: the impact of feedback in a mobile location-sharing application
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
UbiRockMachine: a multimodal music voting service for shared urban spaces
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Designing social features for mobile and ubiquitous wellness applications
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia
Technological approaches to promoting physical activity
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding latent interactions in online social networks
IMC '10 Proceedings of the 10th ACM SIGCOMM conference on Internet measurement
Evaluating an avatar-based user interface for discovering new music
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Understanding social needs and motivations to share data in online sports communities
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
Teenagers and their virtual possessions: design opportunities and issues
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lost in translation: understanding the possession of digital things in the cloud
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Using Animated Mood Pictures in Music Recommendation
IV '12 Proceedings of the 2012 16th International Conference on Information Visualisation
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This paper presents an outdoor gaming prototype for music discovery and its field-trial evaluation by 15 Finnish users. The implemented mobile prototype enables users to conquer physical areas from a map view by circulating them and assigning songs to dominate the areas. Music can then be consumed from these areas by other users using three different methods. Based on the results, the concept adds novel experiences to outdoor gaming and music discovery. Populating the world with music by competing in the game was seen as a motivating way to discover and share music. Outdoor exercising combined to discovering places conquered with new music were seen as important and interesting by all the users in the interviews. Users found the different music consumption options to be novel and useful. This paper proposes a set of general design drivers for music discovery in outdoor gaming and further development ideas for the concept.