Alternatives: exploring information appliances through conceptual design proposals
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
From use to presence: on the expressions and aesthetics of everyday computational things
ACM Transactions on Computer-Human Interaction (TOCHI)
The information curtain: creating digital patterns with dynamic textiles
CHI '01 Extended Abstracts on Human Factors in Computing Systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
E-broidery: design and fabrication of textile-based computing
IBM Systems Journal
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
Mosaic textile: wearable ambient display with non-emissive color-changing modules
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
soft(n): toward a somaesthetics of touch
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Investigating the opportunity for a smart activity bag
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The productive role of material design artefacts in participatory design events
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
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As we face an increasingly heterogeneous collection of computational devices, there is a need to develop a general approach to what it is that we design as we create computational things. One such basic approach is to consider computational technology to be a design material. In the present paper, we describe how a traditional material --- textiles --- can be used to investigate aspects of the expressiveness and aesthetics of computational technology as design material. As an example of this approach, we use an experimental design project made for an art museum. We describe a series of conceptual sketches of how textile artefacts can be used to re-interpret elementary acts of information technology use and the experiences from working with the final installation of one of them. Finally, we discuss properties of textiles and computational technology, such as expressions related to vagueness, unpredictability and slowness.